21 #include "../../SDL_internal.h" 23 #ifdef SDL_LOADSO_HAIKU 29 #include <os/kernel/image.h> 37 image_id library_id = load_add_on(sofile);
41 handle = (
void *) (library_id);
50 image_id library_id = (image_id) handle;
52 get_image_symbol(library_id, name, B_SYMBOL_TYPE_TEXT, &sym);
53 if (rc != B_NO_ERROR) {
64 library_id = (image_id) handle;
65 unload_add_on(library_id);
GLuint const GLchar * name
void * SDL_LoadFunction(void *handle, const char *name)