Bombermaaan is ... Copyright (C) 2000-2002, 2007 Thibaut Tollemer Copyright (C) 2007, 2008 Bernd Arnold
Bombermaaan is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Bombermaaan is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Bombermaaan. If not, see <http://www.gnu.org/licenses/>.
This program has been tested under Windows 95 OSR2, 98 PE/SE, 2000 and XP. And Debian unstable on an i386 and an amd64 machine.
It requires DirectX 7.0 or later to run. It is recommended you set your display to at least 16 bit color depth. A sound card is recommended. In Linux the SDL library as well as SDL_mixer 1.2.7 or higher is required.
When Bombermaaan is called without a command line parameter (started with mouse click for example), the game fetches level files from the directory <path-to-exe-file>\Levels. The configuration file named config.dat and log file named log.dat are read and/or written in the same folder where the called exe file resides.
Since some Windows systems (Vista for example) don't allow the creation of files in the program's
directory, Bombermaaan was modified so the dynamic files (config.dat and log.dat) are handled
in a subfolder of the user's application data folder.
You can use echo %appdata% in the command line to see where your application folder is
placed. Bombermaaan creates a subfolder called "Bombermaaan". You can browse to this folder by
running %appdata%\Bombermaaan or typing start "%appdata%\Bombermaaan"
in a command line window.
This behaviour is NOT enabled by default.
To enable the use of your %appdata% folder, append --use-appdata-dir when calling the
Bombermaaan exe file.
Users can store their own level files in the %appdata%\Bombermaaan\Levels directory. These files
are also loaded as level files. So there is no need to touch the program files directory. Remember:
this behaviour is enabled when the --use-appdata-dir parameter is used.
You can call Bombermaaan with the --help switch to see a message box with copyright and license notice.
During a match : - Here are the configurations : Keyboard 1 (Default) : 8/5/4/6 + PageUp/Home Keyboard 2 (Default) : R/F/D/G + 2/1 Joystick X (Default) : Up/Down/Left/Right + Button1/Button2 - On your configuration : - Up/Down/Left/Right : make your bomber move - Action 1 : drop a bomb if possible, or lift the bomb you are onto. hold Action 1 to hold the bomb. release Action 1 to throw the bomb. - Action 2 : stop a bomb you kicked that is still rolling, or punch a bomb that is right in front of you. - Escape : pause the match and make the menu box appear - P : pause or resume In the menu screens : - Up/Down............... : select another field to modify - Left/Right............ : change value of current field - Backspace............. : previous screen - Return/Space bar/Enter : next screen In the menu box : - Arrows................ : change between yes or no - Return/Space bar/Enter : validate choice - Escape................ : make the menu box disappear and resume the match Anywhere in the game : - F1...... : set 320x240 display mode - F2...... : set 512x384 display mode - F3...... : set 640x480 display mode - F4...... : set windowed display mode - Ctrl+F12 : quickly exit the game without confirmation Please note that the display mode you chose may be unavailable on your computer. The program will not change the display mode if this one is unavailable.
Bombermaaan is using the FMOD Sound System.
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2007.
The Bombermaaan project is hosted on SourceForge.net.
May 2008: Released version 1.3.
December 2007: We're putting the source files into sourceforge.net's subversion repository. This step isn't completed yet, so you won't find all the files there at the moment. Also we are writing a how-to guide you can use if you want to compile Bombermaaan on your own.
Check http://bombermaaan.sourceforge.net/ for the latest news.