******************************************************************************** ssd-006 Hardkernel ODROID-M1 CPU 0-3: performance 408 MHz - 1992 MHz GPU: performance 200 MHz - 800 MHz 6.13.0-0.rc1.20241204gitfeffde684ac2.17.fc42.aarch64 #1 SMP PREEMPT_DYNAMIC Sat Dec 7 11:18:10 CET 2024 ******************************************************************************** glmark2 --annotate ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 386 FrameTime: 2.594 ms [build] use-vbo=true: FPS: 437 FrameTime: 2.290 ms [texture] texture-filter=nearest: FPS: 756 FrameTime: 1.324 ms [texture] texture-filter=linear: FPS: 733 FrameTime: 1.366 ms [texture] texture-filter=mipmap: FPS: 752 FrameTime: 1.330 ms [shading] shading=gouraud: FPS: 298 FrameTime: 3.365 ms [shading] shading=blinn-phong-inf: FPS: 298 FrameTime: 3.357 ms [shading] shading=phong: FPS: 290 FrameTime: 3.451 ms [shading] shading=cel: FPS: 291 FrameTime: 3.438 ms [bump] bump-render=high-poly: FPS: 106 FrameTime: 9.496 ms [bump] bump-render=normals: FPS: 824 FrameTime: 1.214 ms [bump] bump-render=height: FPS: 785 FrameTime: 1.275 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 500 FrameTime: 2.002 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 195 FrameTime: 5.148 ms [pulsar] light=false:quads=5:texture=false: FPS: 761 FrameTime: 1.315 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 179 FrameTime: 5.610 ms [desktop] effect=shadow:windows=4: FPS: 477 FrameTime: 2.098 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 68 FrameTime: 14.798 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 69 FrameTime: 14.599 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 57 FrameTime: 17.675 ms [ideas] speed=duration: FPS: 278 FrameTime: 3.610 ms [jellyfish] : FPS: 342 FrameTime: 2.930 ms [terrain] : FPS: 25 FrameTime: 41.321 ms [shadow] : FPS: 197 FrameTime: 5.082 ms [refract] : FPS: 25 FrameTime: 41.339 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 626 FrameTime: 1.599 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 621 FrameTime: 1.613 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 624 FrameTime: 1.603 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 622 FrameTime: 1.609 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 615 FrameTime: 1.628 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 615 FrameTime: 1.626 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 621 FrameTime: 1.611 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 611 FrameTime: 1.637 ms ======================================================= glmark2 Score: 425 ======================================================= real 5m36.385s user 1m54.888s sys 1m25.889s ******************************************************************************** glmark2 --off-screen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 334 FrameTime: 3.000 ms [build] use-vbo=true: FPS: 468 FrameTime: 2.138 ms [texture] texture-filter=nearest: FPS: 1576 FrameTime: 0.635 ms [texture] texture-filter=linear: FPS: 1548 FrameTime: 0.646 ms [texture] texture-filter=mipmap: FPS: 1594 FrameTime: 0.627 ms [shading] shading=gouraud: FPS: 311 FrameTime: 3.219 ms [shading] shading=blinn-phong-inf: FPS: 312 FrameTime: 3.207 ms [shading] shading=phong: FPS: 301 FrameTime: 3.323 ms [shading] shading=cel: FPS: 302 FrameTime: 3.314 ms [bump] bump-render=high-poly: FPS: 112 FrameTime: 8.989 ms [bump] bump-render=normals: FPS: 1608 FrameTime: 0.622 ms [bump] bump-render=height: FPS: 1344 FrameTime: 0.745 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 540 FrameTime: 1.854 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 204 FrameTime: 4.923 ms [pulsar] light=false:quads=5:texture=false: FPS: 1350 FrameTime: 0.741 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 188 FrameTime: 5.320 ms [desktop] effect=shadow:windows=4: FPS: 550 FrameTime: 1.821 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 62 FrameTime: 16.152 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 70 FrameTime: 14.441 ms [ideas] speed=duration: FPS: 219 FrameTime: 4.574 ms [jellyfish] : FPS: 344 FrameTime: 2.910 ms [terrain] : FPS: 26 FrameTime: 39.993 ms [shadow] : FPS: 198 FrameTime: 5.064 ms [refract] : FPS: 25 FrameTime: 40.544 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 717 FrameTime: 1.395 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 725 FrameTime: 1.380 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 725 FrameTime: 1.380 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 727 FrameTime: 1.376 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 703 FrameTime: 1.423 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 718 FrameTime: 1.394 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 718 FrameTime: 1.394 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 701 FrameTime: 1.428 ms ======================================================= glmark2 Score: 586 ======================================================= real 5m35.591s user 0m50.691s sys 0m51.861s ******************************************************************************** glmark2-es2 --annotate ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 392 FrameTime: 2.556 ms [build] use-vbo=true: FPS: 444 FrameTime: 2.254 ms [texture] texture-filter=nearest: FPS: 796 FrameTime: 1.257 ms [texture] texture-filter=linear: FPS: 805 FrameTime: 1.242 ms [texture] texture-filter=mipmap: FPS: 808 FrameTime: 1.239 ms [shading] shading=gouraud: FPS: 302 FrameTime: 3.314 ms [shading] shading=blinn-phong-inf: FPS: 301 FrameTime: 3.327 ms [shading] shading=phong: FPS: 295 FrameTime: 3.391 ms [shading] shading=cel: FPS: 297 FrameTime: 3.373 ms [bump] bump-render=high-poly: FPS: 107 FrameTime: 9.426 ms [bump] bump-render=normals: FPS: 851 FrameTime: 1.176 ms [bump] bump-render=height: FPS: 817 FrameTime: 1.225 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 509 FrameTime: 1.968 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 195 FrameTime: 5.137 ms [pulsar] light=false:quads=5:texture=false: FPS: 812 FrameTime: 1.233 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 182 FrameTime: 5.499 ms [desktop] effect=shadow:windows=4: FPS: 485 FrameTime: 2.062 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 69 FrameTime: 14.631 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 70 FrameTime: 14.475 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 57 FrameTime: 17.632 ms [ideas] speed=duration: FPS: 281 FrameTime: 3.565 ms [jellyfish] : FPS: 361 FrameTime: 2.778 ms [terrain] : FPS: 25 FrameTime: 41.364 ms [shadow] : FPS: 203 FrameTime: 4.949 ms [refract] : FPS: 25 FrameTime: 40.790 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 641 FrameTime: 1.561 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 637 FrameTime: 1.570 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 637 FrameTime: 1.570 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 630 FrameTime: 1.589 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 624 FrameTime: 1.604 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 627 FrameTime: 1.595 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 628 FrameTime: 1.592 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 620 FrameTime: 1.614 ms ======================================================= glmark2 Score: 439 ======================================================= real 5m36.343s user 1m55.390s sys 1m24.521s ******************************************************************************** glmark2-es2 --off-screen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 333 FrameTime: 3.005 ms [build] use-vbo=true: FPS: 474 FrameTime: 2.113 ms [texture] texture-filter=nearest: FPS: 1586 FrameTime: 0.631 ms [texture] texture-filter=linear: FPS: 1566 FrameTime: 0.639 ms [texture] texture-filter=mipmap: FPS: 1589 FrameTime: 0.630 ms [shading] shading=gouraud: FPS: 315 FrameTime: 3.183 ms [shading] shading=blinn-phong-inf: FPS: 315 FrameTime: 3.181 ms [shading] shading=phong: FPS: 308 FrameTime: 3.257 ms [shading] shading=cel: FPS: 307 FrameTime: 3.265 ms [bump] bump-render=high-poly: FPS: 112 FrameTime: 8.943 ms [bump] bump-render=normals: FPS: 1641 FrameTime: 0.610 ms [bump] bump-render=height: FPS: 1462 FrameTime: 0.684 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 549 FrameTime: 1.824 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 204 FrameTime: 4.925 ms [pulsar] light=false:quads=5:texture=false: FPS: 1345 FrameTime: 0.744 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 193 FrameTime: 5.208 ms [desktop] effect=shadow:windows=4: FPS: 556 FrameTime: 1.800 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 63 FrameTime: 16.109 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.233 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 70 FrameTime: 14.360 ms [ideas] speed=duration: FPS: 221 FrameTime: 4.545 ms [jellyfish] : FPS: 363 FrameTime: 2.758 ms [terrain] : FPS: 25 FrameTime: 40.227 ms [shadow] : FPS: 201 FrameTime: 4.975 ms [refract] : FPS: 26 FrameTime: 39.800 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 720 FrameTime: 1.391 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 722 FrameTime: 1.386 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 722 FrameTime: 1.385 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 724 FrameTime: 1.382 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 703 FrameTime: 1.423 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 719 FrameTime: 1.393 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 716 FrameTime: 1.398 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 698 FrameTime: 1.433 ms ======================================================= glmark2 Score: 593 ======================================================= real 5m35.362s user 0m51.234s sys 0m52.153s ******************************************************************************** glmark2-wayland --annotate ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 376 FrameTime: 2.663 ms [build] use-vbo=true: FPS: 440 FrameTime: 2.274 ms [texture] texture-filter=nearest: FPS: 592 FrameTime: 1.691 ms [texture] texture-filter=linear: FPS: 585 FrameTime: 1.710 ms [texture] texture-filter=mipmap: FPS: 595 FrameTime: 1.681 ms [shading] shading=gouraud: FPS: 296 FrameTime: 3.385 ms [shading] shading=blinn-phong-inf: FPS: 297 FrameTime: 3.371 ms [shading] shading=phong: FPS: 287 FrameTime: 3.491 ms [shading] shading=cel: FPS: 289 FrameTime: 3.471 ms [bump] bump-render=high-poly: FPS: 104 FrameTime: 9.695 ms [bump] bump-render=normals: FPS: 641 FrameTime: 1.562 ms [bump] bump-render=height: FPS: 660 FrameTime: 1.516 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 494 FrameTime: 2.026 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 192 FrameTime: 5.235 ms [pulsar] light=false:quads=5:texture=false: FPS: 618 FrameTime: 1.621 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 178 FrameTime: 5.628 ms [desktop] effect=shadow:windows=4: FPS: 425 FrameTime: 2.353 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 64 FrameTime: 15.661 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.202 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 55 FrameTime: 18.185 ms [ideas] speed=duration: FPS: 277 FrameTime: 3.611 ms [jellyfish] : FPS: 340 FrameTime: 2.949 ms [terrain] : FPS: 25 FrameTime: 41.614 ms [shadow] : FPS: 196 FrameTime: 5.119 ms [refract] : FPS: 25 FrameTime: 41.622 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 624 FrameTime: 1.605 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 616 FrameTime: 1.625 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 605 FrameTime: 1.654 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 614 FrameTime: 1.629 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 603 FrameTime: 1.660 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 607 FrameTime: 1.649 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 608 FrameTime: 1.647 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 602 FrameTime: 1.661 ms ======================================================= glmark2 Score: 392 ======================================================= real 5m35.526s user 1m41.185s sys 1m13.967s ******************************************************************************** glmark2-wayland --off-screen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 333 FrameTime: 3.010 ms [build] use-vbo=true: FPS: 471 FrameTime: 2.127 ms [texture] texture-filter=nearest: FPS: 1623 FrameTime: 0.616 ms [texture] texture-filter=linear: FPS: 1601 FrameTime: 0.625 ms [texture] texture-filter=mipmap: FPS: 1641 FrameTime: 0.609 ms [shading] shading=gouraud: FPS: 314 FrameTime: 3.191 ms [shading] shading=blinn-phong-inf: FPS: 315 FrameTime: 3.184 ms [shading] shading=phong: FPS: 304 FrameTime: 3.300 ms [shading] shading=cel: FPS: 304 FrameTime: 3.296 ms [bump] bump-render=high-poly: FPS: 112 FrameTime: 8.972 ms [bump] bump-render=normals: FPS: 1645 FrameTime: 0.608 ms [bump] bump-render=height: FPS: 1371 FrameTime: 0.730 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 544 FrameTime: 1.840 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 205 FrameTime: 4.901 ms [pulsar] light=false:quads=5:texture=false: FPS: 1388 FrameTime: 0.721 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 190 FrameTime: 5.267 ms [desktop] effect=shadow:windows=4: FPS: 561 FrameTime: 1.785 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 62 FrameTime: 16.186 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.276 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 70 FrameTime: 14.478 ms [ideas] speed=duration: FPS: 222 FrameTime: 4.520 ms [jellyfish] : FPS: 348 FrameTime: 2.875 ms [terrain] : FPS: 25 FrameTime: 40.012 ms [shadow] : FPS: 199 FrameTime: 5.030 ms [refract] : FPS: 25 FrameTime: 40.403 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 730 FrameTime: 1.372 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 732 FrameTime: 1.368 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 729 FrameTime: 1.372 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 733 FrameTime: 1.364 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 712 FrameTime: 1.406 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 726 FrameTime: 1.378 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 726 FrameTime: 1.379 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 710 FrameTime: 1.410 ms ======================================================= glmark2 Score: 596 ======================================================= real 5m35.504s user 0m49.704s sys 0m50.633s ******************************************************************************** glmark2-es2-wayland --annotate ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 387 FrameTime: 2.588 ms [build] use-vbo=true: FPS: 443 FrameTime: 2.258 ms [texture] texture-filter=nearest: FPS: 604 FrameTime: 1.657 ms [texture] texture-filter=linear: FPS: 592 FrameTime: 1.692 ms [texture] texture-filter=mipmap: FPS: 593 FrameTime: 1.687 ms [shading] shading=gouraud: FPS: 299 FrameTime: 3.353 ms [shading] shading=blinn-phong-inf: FPS: 299 FrameTime: 3.353 ms [shading] shading=phong: FPS: 292 FrameTime: 3.429 ms [shading] shading=cel: FPS: 293 FrameTime: 3.414 ms [bump] bump-render=high-poly: FPS: 104 FrameTime: 9.670 ms [bump] bump-render=normals: FPS: 615 FrameTime: 1.627 ms [bump] bump-render=height: FPS: 642 FrameTime: 1.559 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 505 FrameTime: 1.982 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 191 FrameTime: 5.237 ms [pulsar] light=false:quads=5:texture=false: FPS: 621 FrameTime: 1.611 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 182 FrameTime: 5.503 ms [desktop] effect=shadow:windows=4: FPS: 423 FrameTime: 2.369 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 66 FrameTime: 15.209 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 66 FrameTime: 15.294 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 56 FrameTime: 18.123 ms [ideas] speed=duration: FPS: 277 FrameTime: 3.621 ms [jellyfish] : FPS: 358 FrameTime: 2.795 ms [terrain] : FPS: 24 FrameTime: 41.839 ms [shadow] : FPS: 201 FrameTime: 4.989 ms [refract] : FPS: 25 FrameTime: 41.062 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 616 FrameTime: 1.625 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 613 FrameTime: 1.632 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 614 FrameTime: 1.629 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 619 FrameTime: 1.616 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 603 FrameTime: 1.659 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 608 FrameTime: 1.647 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 603 FrameTime: 1.659 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 604 FrameTime: 1.656 ms ======================================================= glmark2 Score: 394 ======================================================= real 5m35.273s user 1m40.656s sys 1m13.236s ******************************************************************************** glmark2-es2-wayland --off-screen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 r1 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 335 FrameTime: 2.991 ms [build] use-vbo=true: FPS: 477 FrameTime: 2.100 ms [texture] texture-filter=nearest: FPS: 1639 FrameTime: 0.610 ms [texture] texture-filter=linear: FPS: 1616 FrameTime: 0.619 ms [texture] texture-filter=mipmap: FPS: 1655 FrameTime: 0.605 ms [shading] shading=gouraud: FPS: 317 FrameTime: 3.164 ms [shading] shading=blinn-phong-inf: FPS: 316 FrameTime: 3.169 ms [shading] shading=phong: FPS: 309 FrameTime: 3.238 ms [shading] shading=cel: FPS: 310 FrameTime: 3.235 ms [bump] bump-render=high-poly: FPS: 113 FrameTime: 8.892 ms [bump] bump-render=normals: FPS: 1710 FrameTime: 0.585 ms [bump] bump-render=height: FPS: 1512 FrameTime: 0.662 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 554 FrameTime: 1.807 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 205 FrameTime: 4.893 ms [pulsar] light=false:quads=5:texture=false: FPS: 1399 FrameTime: 0.715 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 195 FrameTime: 5.142 ms [desktop] effect=shadow:windows=4: FPS: 569 FrameTime: 1.760 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 62 FrameTime: 16.189 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 62 FrameTime: 16.222 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 70 FrameTime: 14.312 ms [ideas] speed=duration: FPS: 220 FrameTime: 4.557 ms [jellyfish] : FPS: 368 FrameTime: 2.718 ms [terrain] : FPS: 25 FrameTime: 40.205 ms [shadow] : FPS: 203 FrameTime: 4.936 ms [refract] : FPS: 26 FrameTime: 39.709 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 722 FrameTime: 1.386 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 730 FrameTime: 1.370 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 732 FrameTime: 1.368 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 731 FrameTime: 1.368 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 711 FrameTime: 1.406 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 725 FrameTime: 1.381 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 725 FrameTime: 1.379 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 704 FrameTime: 1.421 ms ======================================================= glmark2 Score: 606 ======================================================= real 5m35.344s user 0m50.153s sys 0m50.379s