******************************************************************************** ssd-006 Hardkernel ODROID-N2Plus CPU 0-1: performance 1000 MHz - 2016 MHz CPU 2-5: performance 1000 MHz - 2400 MHz GPU: performance 124 MHz - 799 MHz 6.13.0-0.rc1.20241204gitfeffde684ac2.17.fc42.aarch64 #1 SMP PREEMPT_DYNAMIC Sat Dec 7 11:18:10 CET 2024 ******************************************************************************** glmark2 --annotate ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 812 FrameTime: 1.232 ms [build] use-vbo=true: FPS: 1797 FrameTime: 0.557 ms [texture] texture-filter=nearest: FPS: 1733 FrameTime: 0.577 ms [texture] texture-filter=linear: FPS: 1746 FrameTime: 0.573 ms [texture] texture-filter=mipmap: FPS: 1850 FrameTime: 0.541 ms [shading] shading=gouraud: FPS: 1338 FrameTime: 0.748 ms [shading] shading=blinn-phong-inf: FPS: 1362 FrameTime: 0.735 ms [shading] shading=phong: FPS: 1126 FrameTime: 0.889 ms [shading] shading=cel: FPS: 1125 FrameTime: 0.889 ms [bump] bump-render=high-poly: FPS: 685 FrameTime: 1.461 ms [bump] bump-render=normals: FPS: 2203 FrameTime: 0.454 ms [bump] bump-render=height: FPS: 2271 FrameTime: 0.440 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1048 FrameTime: 0.955 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 392 FrameTime: 2.554 ms [pulsar] light=false:quads=5:texture=false: FPS: 2132 FrameTime: 0.469 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 347 FrameTime: 2.882 ms [desktop] effect=shadow:windows=4: FPS: 1351 FrameTime: 0.741 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 251 FrameTime: 3.990 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 256 FrameTime: 3.921 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 254 FrameTime: 3.943 ms [ideas] speed=duration: FPS: 729 FrameTime: 1.372 ms [jellyfish] : FPS: 942 FrameTime: 1.062 ms [terrain] : FPS: 55 FrameTime: 18.483 ms [shadow] : FPS: 661 FrameTime: 1.513 ms [refract] : FPS: 97 FrameTime: 10.402 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1692 FrameTime: 0.591 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1684 FrameTime: 0.594 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1711 FrameTime: 0.585 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1677 FrameTime: 0.597 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1653 FrameTime: 0.605 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1692 FrameTime: 0.591 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1701 FrameTime: 0.588 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1640 FrameTime: 0.610 ms ======================================================= glmark2 Score: 1211 ======================================================= real 5m33.365s user 2m0.355s sys 1m43.510s ******************************************************************************** glmark2 --off-screen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 1108 FrameTime: 0.903 ms [build] use-vbo=true: FPS: 1930 FrameTime: 0.518 ms [texture] texture-filter=nearest: FPS: 2417 FrameTime: 0.414 ms [texture] texture-filter=linear: FPS: 2389 FrameTime: 0.419 ms [texture] texture-filter=mipmap: FPS: 2529 FrameTime: 0.395 ms [shading] shading=gouraud: FPS: 1526 FrameTime: 0.655 ms [shading] shading=blinn-phong-inf: FPS: 1510 FrameTime: 0.663 ms [shading] shading=phong: FPS: 1262 FrameTime: 0.793 ms [shading] shading=cel: FPS: 1294 FrameTime: 0.773 ms [bump] bump-render=high-poly: FPS: 715 FrameTime: 1.399 ms [bump] bump-render=normals: FPS: 3098 FrameTime: 0.323 ms [bump] bump-render=height: FPS: 3005 FrameTime: 0.333 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1122 FrameTime: 0.892 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 411 FrameTime: 2.438 ms [pulsar] light=false:quads=5:texture=false: FPS: 2770 FrameTime: 0.361 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 369 FrameTime: 2.716 ms [desktop] effect=shadow:windows=4: FPS: 1268 FrameTime: 0.789 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 299 FrameTime: 3.351 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 297 FrameTime: 3.376 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 327 FrameTime: 3.066 ms [ideas] speed=duration: FPS: 628 FrameTime: 1.593 ms [jellyfish] : FPS: 1006 FrameTime: 0.995 ms [terrain] : FPS: 59 FrameTime: 17.214 ms [shadow] : FPS: 674 FrameTime: 1.484 ms [refract] : FPS: 99 FrameTime: 10.179 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2227 FrameTime: 0.449 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2063 FrameTime: 0.485 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2252 FrameTime: 0.444 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1995 FrameTime: 0.501 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1675 FrameTime: 0.597 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2075 FrameTime: 0.482 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2303 FrameTime: 0.434 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1789 FrameTime: 0.559 ms ======================================================= glmark2 Score: 1468 ======================================================= real 5m32.616s user 0m45.167s sys 1m4.539s ******************************************************************************** glmark2-es2 --annotate ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 846 FrameTime: 1.183 ms [build] use-vbo=true: FPS: 2057 FrameTime: 0.486 ms [texture] texture-filter=nearest: FPS: 2054 FrameTime: 0.487 ms [texture] texture-filter=linear: FPS: 2059 FrameTime: 0.486 ms [texture] texture-filter=mipmap: FPS: 2196 FrameTime: 0.456 ms [shading] shading=gouraud: FPS: 1530 FrameTime: 0.654 ms [shading] shading=blinn-phong-inf: FPS: 1516 FrameTime: 0.660 ms [shading] shading=phong: FPS: 1269 FrameTime: 0.788 ms [shading] shading=cel: FPS: 1250 FrameTime: 0.800 ms [bump] bump-render=high-poly: FPS: 740 FrameTime: 1.352 ms [bump] bump-render=normals: FPS: 2528 FrameTime: 0.396 ms [bump] bump-render=height: FPS: 2574 FrameTime: 0.389 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1049 FrameTime: 0.954 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 392 FrameTime: 2.555 ms [pulsar] light=false:quads=5:texture=false: FPS: 2511 FrameTime: 0.398 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 349 FrameTime: 2.868 ms [desktop] effect=shadow:windows=4: FPS: 1340 FrameTime: 0.747 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 264 FrameTime: 3.798 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 267 FrameTime: 3.749 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 263 FrameTime: 3.810 ms [ideas] speed=duration: FPS: 738 FrameTime: 1.357 ms [jellyfish] : FPS: 976 FrameTime: 1.025 ms [terrain] : FPS: 55 FrameTime: 18.500 ms [shadow] : FPS: 705 FrameTime: 1.420 ms [refract] : FPS: 110 FrameTime: 9.121 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2059 FrameTime: 0.486 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2018 FrameTime: 0.496 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2085 FrameTime: 0.480 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2018 FrameTime: 0.496 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1749 FrameTime: 0.572 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2036 FrameTime: 0.491 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2030 FrameTime: 0.493 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1736 FrameTime: 0.576 ms ======================================================= glmark2 Score: 1373 ======================================================= real 5m32.845s user 1m56.396s sys 1m44.160s ******************************************************************************** glmark2-es2 --off-screen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 1078 FrameTime: 0.928 ms [build] use-vbo=true: FPS: 1973 FrameTime: 0.507 ms [texture] texture-filter=nearest: FPS: 2288 FrameTime: 0.437 ms [texture] texture-filter=linear: FPS: 2352 FrameTime: 0.425 ms [texture] texture-filter=mipmap: FPS: 2341 FrameTime: 0.427 ms [shading] shading=gouraud: FPS: 1479 FrameTime: 0.676 ms [shading] shading=blinn-phong-inf: FPS: 1415 FrameTime: 0.707 ms [shading] shading=phong: FPS: 1223 FrameTime: 0.818 ms [shading] shading=cel: FPS: 1139 FrameTime: 0.879 ms [bump] bump-render=high-poly: FPS: 692 FrameTime: 1.447 ms [bump] bump-render=normals: FPS: 3077 FrameTime: 0.325 ms [bump] bump-render=height: FPS: 3090 FrameTime: 0.324 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1101 FrameTime: 0.909 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 411 FrameTime: 2.437 ms [pulsar] light=false:quads=5:texture=false: FPS: 2579 FrameTime: 0.388 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 371 FrameTime: 2.696 ms [desktop] effect=shadow:windows=4: FPS: 1271 FrameTime: 0.787 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 307 FrameTime: 3.264 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 304 FrameTime: 3.297 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 332 FrameTime: 3.017 ms [ideas] speed=duration: FPS: 617 FrameTime: 1.623 ms [jellyfish] : FPS: 1025 FrameTime: 0.976 ms [terrain] : FPS: 59 FrameTime: 17.224 ms [shadow] : FPS: 735 FrameTime: 1.362 ms [refract] : FPS: 119 FrameTime: 8.416 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2321 FrameTime: 0.431 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2308 FrameTime: 0.433 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2291 FrameTime: 0.437 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2316 FrameTime: 0.432 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1733 FrameTime: 0.577 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2135 FrameTime: 0.468 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2341 FrameTime: 0.427 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1404 FrameTime: 0.713 ms ======================================================= glmark2 Score: 1460 ======================================================= real 5m32.400s user 0m46.792s sys 1m6.587s ******************************************************************************** glmark2-wayland --annotate ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 753 FrameTime: 1.329 ms [build] use-vbo=true: FPS: 1503 FrameTime: 0.666 ms [texture] texture-filter=nearest: FPS: 1394 FrameTime: 0.718 ms [texture] texture-filter=linear: FPS: 1385 FrameTime: 0.722 ms [texture] texture-filter=mipmap: FPS: 1478 FrameTime: 0.677 ms [shading] shading=gouraud: FPS: 1210 FrameTime: 0.827 ms [shading] shading=blinn-phong-inf: FPS: 1218 FrameTime: 0.821 ms [shading] shading=phong: FPS: 1089 FrameTime: 0.919 ms [shading] shading=cel: FPS: 1084 FrameTime: 0.923 ms [bump] bump-render=high-poly: FPS: 703 FrameTime: 1.423 ms [bump] bump-render=normals: FPS: 1728 FrameTime: 0.579 ms [bump] bump-render=height: FPS: 1773 FrameTime: 0.564 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1021 FrameTime: 0.980 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 387 FrameTime: 2.585 ms [pulsar] light=false:quads=5:texture=false: FPS: 1726 FrameTime: 0.579 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 347 FrameTime: 2.888 ms [desktop] effect=shadow:windows=4: FPS: 1181 FrameTime: 0.847 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 254 FrameTime: 3.941 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 248 FrameTime: 4.047 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 241 FrameTime: 4.162 ms [ideas] speed=duration: FPS: 729 FrameTime: 1.372 ms [jellyfish] : FPS: 963 FrameTime: 1.039 ms [terrain] : FPS: 54 FrameTime: 18.638 ms [shadow] : FPS: 685 FrameTime: 1.460 ms [refract] : FPS: 99 FrameTime: 10.199 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1465 FrameTime: 0.683 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1461 FrameTime: 0.684 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1463 FrameTime: 0.684 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1453 FrameTime: 0.688 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1321 FrameTime: 0.758 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1468 FrameTime: 0.682 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1444 FrameTime: 0.693 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1332 FrameTime: 0.751 ms ======================================================= glmark2 Score: 1049 ======================================================= real 5m32.499s user 1m24.613s sys 1m35.915s ******************************************************************************** glmark2-wayland --off-screen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 1078 FrameTime: 0.928 ms [build] use-vbo=true: FPS: 1867 FrameTime: 0.536 ms [texture] texture-filter=nearest: FPS: 2319 FrameTime: 0.431 ms [texture] texture-filter=linear: FPS: 2352 FrameTime: 0.425 ms [texture] texture-filter=mipmap: FPS: 2472 FrameTime: 0.405 ms [shading] shading=gouraud: FPS: 1405 FrameTime: 0.712 ms [shading] shading=blinn-phong-inf: FPS: 1534 FrameTime: 0.652 ms [shading] shading=phong: FPS: 1176 FrameTime: 0.851 ms [shading] shading=cel: FPS: 1269 FrameTime: 0.788 ms [bump] bump-render=high-poly: FPS: 738 FrameTime: 1.355 ms [bump] bump-render=normals: FPS: 2859 FrameTime: 0.350 ms [bump] bump-render=height: FPS: 3047 FrameTime: 0.328 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1105 FrameTime: 0.905 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 417 FrameTime: 2.403 ms [pulsar] light=false:quads=5:texture=false: FPS: 2505 FrameTime: 0.399 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 370 FrameTime: 2.704 ms [desktop] effect=shadow:windows=4: FPS: 1228 FrameTime: 0.815 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 300 FrameTime: 3.342 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 297 FrameTime: 3.370 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 325 FrameTime: 3.080 ms [ideas] speed=duration: FPS: 604 FrameTime: 1.657 ms [jellyfish] : FPS: 997 FrameTime: 1.004 ms [terrain] : FPS: 59 FrameTime: 17.211 ms [shadow] : FPS: 677 FrameTime: 1.479 ms [refract] : FPS: 105 FrameTime: 9.588 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2230 FrameTime: 0.449 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2134 FrameTime: 0.469 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2386 FrameTime: 0.419 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2315 FrameTime: 0.432 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1882 FrameTime: 0.531 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2379 FrameTime: 0.420 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2314 FrameTime: 0.432 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1803 FrameTime: 0.555 ms ======================================================= glmark2 Score: 1470 ======================================================= real 5m32.537s user 0m44.451s sys 1m4.234s ******************************************************************************** glmark2-es2-wayland --annotate ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 762 FrameTime: 1.312 ms [build] use-vbo=true: FPS: 1571 FrameTime: 0.637 ms [texture] texture-filter=nearest: FPS: 1378 FrameTime: 0.726 ms [texture] texture-filter=linear: FPS: 1393 FrameTime: 0.718 ms [texture] texture-filter=mipmap: FPS: 1492 FrameTime: 0.670 ms [shading] shading=gouraud: FPS: 1242 FrameTime: 0.806 ms [shading] shading=blinn-phong-inf: FPS: 1234 FrameTime: 0.810 ms [shading] shading=phong: FPS: 1144 FrameTime: 0.875 ms [shading] shading=cel: FPS: 1142 FrameTime: 0.876 ms [bump] bump-render=high-poly: FPS: 737 FrameTime: 1.357 ms [bump] bump-render=normals: FPS: 1678 FrameTime: 0.596 ms [bump] bump-render=height: FPS: 1781 FrameTime: 0.561 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1036 FrameTime: 0.966 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 388 FrameTime: 2.584 ms [pulsar] light=false:quads=5:texture=false: FPS: 1719 FrameTime: 0.582 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 349 FrameTime: 2.866 ms [desktop] effect=shadow:windows=4: FPS: 1190 FrameTime: 0.841 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 258 FrameTime: 3.888 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 257 FrameTime: 3.894 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 247 FrameTime: 4.059 ms [ideas] speed=duration: FPS: 735 FrameTime: 1.362 ms [jellyfish] : FPS: 986 FrameTime: 1.015 ms [terrain] : FPS: 54 FrameTime: 18.841 ms [shadow] : FPS: 712 FrameTime: 1.406 ms [refract] : FPS: 108 FrameTime: 9.260 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1454 FrameTime: 0.688 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1460 FrameTime: 0.685 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1436 FrameTime: 0.697 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1459 FrameTime: 0.686 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1325 FrameTime: 0.755 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1430 FrameTime: 0.700 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1426 FrameTime: 0.701 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1308 FrameTime: 0.765 ms ======================================================= glmark2 Score: 1056 ======================================================= real 5m32.373s user 1m25.876s sys 1m37.027s ******************************************************************************** glmark2-es2-wayland --off-screen ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 24.3.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 1173 FrameTime: 0.853 ms [build] use-vbo=true: FPS: 1863 FrameTime: 0.537 ms [texture] texture-filter=nearest: FPS: 2184 FrameTime: 0.458 ms [texture] texture-filter=linear: FPS: 2314 FrameTime: 0.432 ms [texture] texture-filter=mipmap: FPS: 2355 FrameTime: 0.425 ms [shading] shading=gouraud: FPS: 1365 FrameTime: 0.733 ms [shading] shading=blinn-phong-inf: FPS: 1383 FrameTime: 0.723 ms [shading] shading=phong: FPS: 1252 FrameTime: 0.799 ms [shading] shading=cel: FPS: 1288 FrameTime: 0.777 ms [bump] bump-render=high-poly: FPS: 824 FrameTime: 1.215 ms [bump] bump-render=normals: FPS: 3334 FrameTime: 0.300 ms [bump] bump-render=height: FPS: 3231 FrameTime: 0.310 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1118 FrameTime: 0.895 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 410 FrameTime: 2.443 ms [pulsar] light=false:quads=5:texture=false: FPS: 2575 FrameTime: 0.388 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 372 FrameTime: 2.693 ms [desktop] effect=shadow:windows=4: FPS: 1243 FrameTime: 0.805 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 310 FrameTime: 3.233 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 307 FrameTime: 3.259 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 337 FrameTime: 2.976 ms [ideas] speed=duration: FPS: 541 FrameTime: 1.850 ms [jellyfish] : FPS: 879 FrameTime: 1.139 ms [terrain] : FPS: 58 FrameTime: 17.250 ms [shadow] : FPS: 684 FrameTime: 1.463 ms [refract] : FPS: 117 FrameTime: 8.553 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2356 FrameTime: 0.425 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2288 FrameTime: 0.437 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2261 FrameTime: 0.442 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2430 FrameTime: 0.412 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1871 FrameTime: 0.534 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2291 FrameTime: 0.437 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2406 FrameTime: 0.416 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1989 FrameTime: 0.503 ms ======================================================= glmark2 Score: 1496 ======================================================= real 5m32.418s user 0m44.742s sys 1m5.243s