# Developing for DietPi

**URL:** https://dietpi.com/forum/t/developing-for-dietpi/16412
**Category:** General Discussion
**Created:** [28 March 2023 19:07 UTC](https://dietpi.com/forum/t/developing-for-dietpi/16412 "2023-03-28T19:07:02Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![EnthusiastGuy](https://dietpi.com/forum/user_avatar/dietpi.com/enthusiastguy/32/4617_2.png) [@EnthusiastGuy](https://dietpi.com/forum/u/EnthusiastGuy)
#### Post date: [29 March 2023 20:03 UTC](https://dietpi.com/forum/t/developing-for-dietpi/16412/6 "2023-03-29T20:03:14Z")

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Hey Michalng,

Thanks for picking this up.  
I am developing with the Monogame framework. I can’t say I had much brush with Linux, but this framework I am using promises that it can build for that. My worry is in “flavor”. I researched since yesterday and found out that if you install monogame on a linux platform you could simply run the .exe with ‘mono YourProject.exe’ if you install the monogame prior. I am still working on figuring things out there. There’s no notion of Debian in monogame, at least none that I could find so far. But I am confident I can eventually click with your OS.  
I don’t know how much about how monogame accesses the GPU, but I figure it should be openGL since it’s cross platform. I’ve started taking some steps to test how I can interface. Will get back on this.  
Again, thanks a lot for your reply, It’s useful!

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