@MichaIng
- Without any overclocking setting, all defaults and
gpu_freq
removed
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: OpenGL ES 3.1 Mesa 23.1.3
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1022 FrameTime: 0.978 ms
[build] use-vbo=true: FPS: 1599 FrameTime: 0.626 ms
[texture] texture-filter=nearest: FPS: 1335 FrameTime: 0.749 ms
[texture] texture-filter=linear: FPS: 1307 FrameTime: 0.765 ms
[texture] texture-filter=mipmap: FPS: 1289 FrameTime: 0.776 ms
[shading] shading=gouraud: FPS: 1261 FrameTime: 0.793 ms
[shading] shading=blinn-phong-inf: FPS: 1007 FrameTime: 0.993 ms
[shading] shading=phong: FPS: 771 FrameTime: 1.298 ms
[shading] shading=cel: FPS: 733 FrameTime: 1.364 ms
[bump] bump-render=high-poly: FPS: 627 FrameTime: 1.596 ms
[bump] bump-render=normals: FPS: 1316 FrameTime: 0.760 ms
[bump] bump-render=height: FPS: 1204 FrameTime: 0.831 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 480 FrameTime: 2.084 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 237 FrameTime: 4.235 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1396 FrameTime: 0.716 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 125 FrameTime: 8.035 ms
[desktop] effect=shadow:windows=4: FPS: 467 FrameTime: 2.146 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 180 FrameTime: 5.579 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 180 FrameTime: 5.561 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 219 FrameTime: 4.579 ms
[ideas] speed=duration: FPS: 836 FrameTime: 1.197 ms
[jellyfish] <default>: FPS: 445 FrameTime: 2.252 ms
[terrain] <default>: FPS: 30 FrameTime: 34.307 ms
[shadow] <default>: FPS: 111 FrameTime: 9.086 ms
[refract] <default>: FPS: 41 FrameTime: 24.797 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1510 FrameTime: 0.662 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 771 FrameTime: 1.297 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1438 FrameTime: 0.695 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1108 FrameTime: 0.903 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 671 FrameTime: 1.492 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1051 FrameTime: 0.952 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1052 FrameTime: 0.951 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 642 FrameTime: 1.558 ms
=======================================================
glmark2 Score: 800
=======================================================
- Only
core_freq=600
, verifying that this increases score (SPOILER: NO, it halves it):
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: OpenGL ES 3.1 Mesa 23.1.3
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 890 FrameTime: 1.125 ms
[build] use-vbo=true: FPS: 973 FrameTime: 1.029 ms
[texture] texture-filter=nearest: FPS: 864 FrameTime: 1.159 ms
[texture] texture-filter=linear: FPS: 852 FrameTime: 1.174 ms
[texture] texture-filter=mipmap: FPS: 842 FrameTime: 1.188 ms
[shading] shading=gouraud: FPS: 762 FrameTime: 1.314 ms
[shading] shading=blinn-phong-inf: FPS: 599 FrameTime: 1.670 ms
[shading] shading=phong: FPS: 452 FrameTime: 2.215 ms
[shading] shading=cel: FPS: 429 FrameTime: 2.331 ms
[bump] bump-render=high-poly: FPS: 363 FrameTime: 2.757 ms
[bump] bump-render=normals: FPS: 814 FrameTime: 1.230 ms
[bump] bump-render=height: FPS: 752 FrameTime: 1.331 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 287 FrameTime: 3.491 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 139 FrameTime: 7.230 ms
[pulsar] light=false:quads=5:texture=false: FPS: 847 FrameTime: 1.181 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 78 FrameTime: 12.849 ms
[desktop] effect=shadow:windows=4: FPS: 301 FrameTime: 3.325 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 156 FrameTime: 6.419 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 159 FrameTime: 6.294 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 180 FrameTime: 5.556 ms
[ideas] speed=duration: FPS: 607 FrameTime: 1.650 ms
[jellyfish] <default>: FPS: 261 FrameTime: 3.844 ms
[terrain] <default>: FPS: 19 FrameTime: 53.474 ms
[shadow] <default>: FPS: 91 FrameTime: 11.003 ms
[refract] <default>: FPS: 29 FrameTime: 34.910 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 906 FrameTime: 1.105 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 453 FrameTime: 2.209 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 859 FrameTime: 1.165 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 655 FrameTime: 1.528 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 393 FrameTime: 2.545 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 622 FrameTime: 1.610 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 621 FrameTime: 1.612 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 377 FrameTime: 2.657 ms
=======================================================
glmark2 Score: 503
=======================================================
- Only
gpu_freq=600
, verifying that this further increases score, as glmark2 seems to test decoder performance as well?
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: OpenGL ES 3.1 Mesa 23.1.3
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1144 FrameTime: 0.874 ms
[build] use-vbo=true: FPS: 1915 FrameTime: 0.522 ms
[texture] texture-filter=nearest: FPS: 1580 FrameTime: 0.633 ms
[texture] texture-filter=linear: FPS: 1539 FrameTime: 0.650 ms
[texture] texture-filter=mipmap: FPS: 1516 FrameTime: 0.660 ms
[shading] shading=gouraud: FPS: 1512 FrameTime: 0.662 ms
[shading] shading=blinn-phong-inf: FPS: 1212 FrameTime: 0.826 ms
[shading] shading=phong: FPS: 932 FrameTime: 1.074 ms
[shading] shading=cel: FPS: 885 FrameTime: 1.131 ms
[bump] bump-render=high-poly: FPS: 765 FrameTime: 1.308 ms
[bump] bump-render=normals: FPS: 1579 FrameTime: 0.633 ms
[bump] bump-render=height: FPS: 1447 FrameTime: 0.691 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 577 FrameTime: 1.734 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 284 FrameTime: 3.524 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1670 FrameTime: 0.599 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 150 FrameTime: 6.690 ms
[desktop] effect=shadow:windows=4: FPS: 553 FrameTime: 1.810 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 190 FrameTime: 5.287 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 195 FrameTime: 5.139 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 238 FrameTime: 4.218 ms
[ideas] speed=duration: FPS: 858 FrameTime: 1.166 ms
[jellyfish] <default>: FPS: 541 FrameTime: 1.849 ms
[terrain] <default>: FPS: 35 FrameTime: 29.370 ms
[shadow] <default>: FPS: 118 FrameTime: 8.499 ms
[refract] <default>: FPS: 46 FrameTime: 22.195 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1814 FrameTime: 0.551 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 933 FrameTime: 1.073 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1728 FrameTime: 0.579 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1342 FrameTime: 0.745 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 812 FrameTime: 1.232 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1277 FrameTime: 0.783 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1277 FrameTime: 0.784 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 779 FrameTime: 1.285 ms
=======================================================
glmark2 Score: 951
=======================================================
-
gpu_freq=600
+ core_freq=600
should give the same result as before, as gpu_freq
implies core_freq
and the latter is expected to be an override only for the GPU core
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: OpenGL ES 3.1 Mesa 23.1.3
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1093 FrameTime: 0.916 ms
[build] use-vbo=true: FPS: 1906 FrameTime: 0.525 ms
[texture] texture-filter=nearest: FPS: 1575 FrameTime: 0.635 ms
[texture] texture-filter=linear: FPS: 1540 FrameTime: 0.649 ms
[texture] texture-filter=mipmap: FPS: 1522 FrameTime: 0.657 ms
[shading] shading=gouraud: FPS: 1514 FrameTime: 0.661 ms
[shading] shading=blinn-phong-inf: FPS: 1216 FrameTime: 0.823 ms
[shading] shading=phong: FPS: 931 FrameTime: 1.074 ms
[shading] shading=cel: FPS: 888 FrameTime: 1.127 ms
[bump] bump-render=high-poly: FPS: 765 FrameTime: 1.307 ms
[bump] bump-render=normals: FPS: 1581 FrameTime: 0.633 ms
[bump] bump-render=height: FPS: 1445 FrameTime: 0.692 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 578 FrameTime: 1.731 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 284 FrameTime: 3.525 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1677 FrameTime: 0.596 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 150 FrameTime: 6.695 ms
[desktop] effect=shadow:windows=4: FPS: 553 FrameTime: 1.809 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 189 FrameTime: 5.318 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 193 FrameTime: 5.188 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 233 FrameTime: 4.302 ms
[ideas] speed=duration: FPS: 848 FrameTime: 1.180 ms
[jellyfish] <default>: FPS: 542 FrameTime: 1.847 ms
[terrain] <default>: FPS: 35 FrameTime: 29.378 ms
[shadow] <default>: FPS: 118 FrameTime: 8.506 ms
[refract] <default>: FPS: 46 FrameTime: 22.212 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1810 FrameTime: 0.552 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 933 FrameTime: 1.072 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1733 FrameTime: 0.577 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1343 FrameTime: 0.745 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 813 FrameTime: 1.231 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1273 FrameTime: 0.786 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1275 FrameTime: 0.784 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 778 FrameTime: 1.286 ms
=======================================================
glmark2 Score: 949
=======================================================
-
gpu_freq=600
+ core_freq=700
should give best results, as everything is the same as in 3. and 4. but the GPU core clocks higher (SPOILER: NO)
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: OpenGL ES 3.1 Mesa 23.1.3
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1014 FrameTime: 0.986 ms
[build] use-vbo=true: FPS: 1158 FrameTime: 0.864 ms
[texture] texture-filter=nearest: FPS: 1015 FrameTime: 0.985 ms
[texture] texture-filter=linear: FPS: 998 FrameTime: 1.002 ms
[texture] texture-filter=mipmap: FPS: 989 FrameTime: 1.012 ms
[shading] shading=gouraud: FPS: 899 FrameTime: 1.113 ms
[shading] shading=blinn-phong-inf: FPS: 710 FrameTime: 1.409 ms
[shading] shading=phong: FPS: 536 FrameTime: 1.866 ms
[shading] shading=cel: FPS: 509 FrameTime: 1.965 ms
[bump] bump-render=high-poly: FPS: 431 FrameTime: 2.321 ms
[bump] bump-render=normals: FPS: 961 FrameTime: 1.041 ms
[bump] bump-render=height: FPS: 888 FrameTime: 1.127 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 341 FrameTime: 2.940 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 165 FrameTime: 6.085 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1004 FrameTime: 0.996 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 92 FrameTime: 10.882 ms
[desktop] effect=shadow:windows=4: FPS: 353 FrameTime: 2.833 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 167 FrameTime: 5.995 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 171 FrameTime: 5.863 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 200 FrameTime: 5.023 ms
[ideas] speed=duration: FPS: 697 FrameTime: 1.435 ms
[jellyfish] <default>: FPS: 308 FrameTime: 3.249 ms
[terrain] <default>: FPS: 22 FrameTime: 46.139 ms
[shadow] <default>: FPS: 99 FrameTime: 10.126 ms
[refract] <default>: FPS: 33 FrameTime: 31.009 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1074 FrameTime: 0.931 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 539 FrameTime: 1.858 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1019 FrameTime: 0.981 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 777 FrameTime: 1.287 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 468 FrameTime: 2.138 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 738 FrameTime: 1.356 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 738 FrameTime: 1.357 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 447 FrameTime: 2.239 ms
=======================================================
glmark2 Score: 591
=======================================================
Does the benchmark give some more details about scores in different tasks/tests?
Yes, you can see them in this post.
And did you rule out that it was throttled down due to too high CPU temperature?
Yep. No throttling at all.